Queenie Barrow
Female Human Housekeeper
She is an adult human with amber eyes, long tied back brown hair, and medium brown skin.
Personality Traits: Evasive.
Alignment: neutral.
Born: 768 AC (Age 32)
Orientation: Hetrosexual
Home: Morgan's Carpenters
Settlement: Elter
Spouse: Helias Barrow
Mother: Hettie Rinehart (Deceased)
Father: Wymark Rinehart
Children
- Morgan Barrow the 2nd - age 13 ♂
- Wallace Barrow - age 10 ♂
- Allan Barrow - age 6 ♂
Siblings
- Godvynus Rinehart - age 27 ♂
- Ranulfus Rinehart - age 25 ♂
- Ysac Rinehart - age 22 ♂
- Hiram Rinehart - age 19 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 8 | 10 | 10 | 11 | 11 |
| -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 6 gp | A solid gold arm ring | A chorded gold band, worn around the upper arm. | |
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 1 sp 2 cp | Copper ear studs | A pair of copper ear-studs. | |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Helias" engraved on the inside. | |
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 4 sp 8 cp | Money Pouch | Queenie's money pouch. It has 4 sp and 8 cp in it. | ¼ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |