Marjorie Morgan-Fulton

Female Human

She is an elderly human with blue eyes, long tied back white hair, and light pink skin.

Personality Traits: Daring.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 746 AC (Age 54)

Orientation: Hetrosexual

Home: Orchard

Settlement: Port Rugegate

Mother: Kitty Morgan-Fulton (Deceased)

Father: Henricus Morgan-Fulton (Deceased)

Statistics

STRDEXCONWISINTCHR
13 12 9 8 8 10
+1 +1 -1 -1

ACHPPassive
Perception
Speed
11 4 9 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Animal Handling +1

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 2 sp Gardening Trowel A sturdy trowel for tending to flowers and plants in the garden.
1 6 cp Ginger A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. ¹⁄₁₆ lb.
1 2 gp 9 sp 7 cp Money Pouch Marjorie's money pouch. It has 1 gp, 18 sp and 17 cp in it. ¾ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 Twine A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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