Manggor Bates

Female Tiefling Veteran Adventurer

She is an adult tiefling with one white eye (her right is closed and scarred), red hair in a pigtails, and crimson skin. She has curled horns.

Personality Traits: Altruistic, Personable, Upbeat.

Alignment: chaotic evil.

She is a follower of Xor. (LE)

Born: 778 AC (Age 22)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: City of Princeridge

Mother: Letitia Bates

Father: Constable Robinson Briarak

Siblings

Statistics

STRDEXCONWISINTCHR
12 11 12 9 13 13
+1 +1 +1 +1

ACHPPassive
Perception
Speed
12 44 10 30 ft.

Alignment: chaotic evil

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortbow. Ranged Weapon Attack: +3 to hit, range 80 / 320 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +3, Intimidation +4

Abilities:

  • Hellish Resistance. Manggor has resistance to fire damage.
  • Action Surge. Once per day, Manggor can take an additional action on their turn.
  • Multiattack. Manggor attacks twice.
  • Infernal Legacy. Manggor knows the cantrip. They can also cast the spell as a 2nd-level spell once with this trait and regain the ability to do so when they finish a long rest. Charisma is the spellcasting ability for these spells.

Spoken Languages: Common, Infernal, Otterese

Inventory

Quantity Value Item Description Weight
1 10 gp "Spellships: 3 - The World of Tomorrow" By Gus Newman

A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes fly their spellship down to Ataland and we get to see what it looks like in the year 1000 A.C.
5 lbs.
1 Broken arrow A broken arrow, missing its tip.
1 15 gp Forgery Kit This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. 5 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Xor) A holy symbol in the shape of crossed swords.
1 3 gp 1 sp 8 cp Money Pouch Manggor's money pouch. It has 2 gp, 10 sp and 18 cp in it. ⅝ lb.
1 25 gp Shortbow A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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