Galfridus Keller

Male Human Noble

He is an adult human with brown eyes (behind a pair of spectacles), short curly dyed green hair, a full beard, and black skin.

Personality Traits: Optimistic.

Alignment: chaotic evil.

He is a follower of Xor. (LE)

Born: 777 AC (Age 23)

Orientation: Homosexual

Home: Keller's Manor

Settlement: City of Princeridge

Mother: Dáiarin Dawson

Father: Gilbert Keller

Siblings

Statistics

STRDEXCONWISINTCHR
6 9 9 9 9 12
-2 +1

ACHPPassive
Perception
Speed
10 6 10 30 ft.

Alignment: chaotic evil

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +3

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Rarity Description Weight
1 65 gp A solid platinum neck ring common A chorded platinum band, with a loop clasp, worn around the neck.
1 Empty bottle common An empty bottle that once contained a beverage.
1 65 gp Engraved Amethyst ring common A platinum ring, with 1 small a amethyst stone inset and fine engraving work.
1 720 gp Imp-powered cyclopedia uncommon A remarkable clockwork book. Cycle the letter knobs to spell out the thing you are interested in, and an internal parchment scroll will be scrolled to the correct entry. The writing on the scroll is tiny, and must be read though the thick built-in magnifying lens. Unfortunately, the text itself has many omissions and contains much that is apocryphal, or at least wildly inaccurate.

The cyclopedia is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions.
1 15 gp 5 sp 7 cp Money Pouch common Galfridus' money pouch. It has 15 gp, 3 sp and 27 cp in it. ⅞ lb.
1 50 gp 8 sp Peridot broach uncommon A gilded copper broach, with a medium peridot inset.
1 Negotiable Sands of disappearing glowing uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the timer goes missing the next time it is stowed away.

Download as Fantasy Grounds NPC

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