Cleveland Howell

Male Human Housekeeper

He is an adult human with amber eyes, short dark-brown hair in a side parting, a clean shaven face, and light brown skin.

Personality Traits: Daring, Impatient, Optimistic.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 759 AC (Age 41)

Orientation: Hetrosexual

Home: Brandyhead's Manor

Settlement: City of Princeridge

Spouse: Betsy Ballard

Mother: Harriot Draperius

Father: Ritkern Howell

Children

Siblings

Statistics

STRDEXCONWISINTCHR
7 10 12 13 10 7
-1 +1 +1 -1

ACHPPassive
Perception
Speed
10 5 11 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +1

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 1 gp Ball bearings (bag of 1,000) As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Betsy" engraved on the inside.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 gp 1 sp 8 cp Money Pouch Cleveland's money pouch. It has 19 sp and 28 cp in it. 1 lb.
1 3 cp Mop A used mop, made of course strings of formally white yarn.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
1 Stale hunk of meat A stale hunk of meat.

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