Hantbit Burton
Male Human Druid
He is an adult human with amber eyes, scruffy red hair, a clean shaven face, and light brown skin.
Personality Traits: Serious, Pessimistic.
Alignment: neutral.
Born: 758 AC (Age 41)
Orientation: Hetrosexual
Home: Crawford's Elucidated Apothecary
Settlement: Cometon (immigrated from City of Princeridge)
Spouse: Thomasin Tyson
Mother: Janet Clapp (Deceased)
Father: Theodolo Burton (Deceased)
Children
- Ellen Tyson - age 19 ♀
- Hereward Burton - age 15 ♂
- Cleveland Burton - age 12 ♂
- Glóli Burton - age 11 ♂
- Pearl Tyson - age 8 ♀
Siblings
- Thrarin Clapp - age 43 ♀
- Voronmil Burton - age 39 ♂
- Amarna Clapp - age 30 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 11 | 11 | 8 | 11 |
| -2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Arcana +1
Abilities:
- Wild Shape. Hantbit can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Hantbit is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Thomasin" engraved on the inside. | |
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp 4 sp 4 cp | Money Pouch | Hantbit's money pouch. It has 1 gp, 14 sp and 4 cp in it. | ⅜ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |