Wilson Horn

Male Human Master Cobbler

He is an elderly human with brown eyes, balding white hair, a long beard, and medium brown skin.

Personality Traits: Downbeat, Pessimistic, Shy.

Alignment: neutral.

Born: 748 AC (Age 52)

Orientation: Hetrosexual

Home: Wilson's Cobblers

Settlement: City of Princeridge

Spouse: Angelina Fulloner

Mother: Olive Field (Deceased)

Father: Osbertus Horn (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
8 11 8 10 11 10
-1 -1

ACHPPassive
Perception
Speed
10 5 10 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Rarity Description Weight
1 5 gp "Each new crime" common By Rerup

Not a particularly famous book, yet thought provoking.
5 lbs.
1 A matchbook common A matchbook containing 6 matches.
1 5 gp Cobbler's tools common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 5 lbs.
1 Door Key common The key to Wilson's Cobblers.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Angelina" engraved on the inside.
1 2 sp 4 cp Money Pouch common Wilson's money pouch. It has 1 sp and 14 cp in it. ⁵⁄₁₆ lb.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Download as Fantasy Grounds NPC

Send Feedback