Mirabenel Logan
Female Halfling Master Cobbler's Apprentice
She is an adolescent halfling with amber eyes, long auburn hair tied back in a knot, and light brown skin.
Personality Traits: Impatient, Daring, Kind.
Alignment: chaotic neutral.
Born: 782 AC (Age 18)
Orientation: Hetrosexual
Home: Smokehanger-Bagbody's Cobblers
Settlement: Erdicville
Mother: Jemica Logan
Father: Cerdad Logan (Deceased)
Siblings
- Gilline Logan-Daniel - age 24 ♀
- Theool Logan - age 22 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
12 | 15 | 11 | 10 | 10 | 9 |
+1 | +2 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 6 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Mirabenel rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Mirabenel has advantage on saving throws against being frightened.
- Halfling Nimbleness. Mirabenel can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 5 gp | Cobbler's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 5 lbs. |
1 | Handkerchief | A small square of cloth with Mirabenel stitched in one corner. | ||
1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
1 | 6 cp | Money Pouch | Mirabenel's money pouch. It has 6 cp in it. | ⅛ lb. |
1 | 9 gp 5 sp | Quartz necklace | A gold necklace, with a medium quartz gem hanging from it. |