Rachel Logan
Female Halfling Arch-Druid's Apprentice
She is an adolescent halfling with green eyes, light-brown hair in a bun, and light pink skin.
Personality Traits: Serious.
Alignment: neutral.
Born: 781 AC (Age 19)
Orientation: Hetrosexual
Home: Harris' Apothecary
Settlement: Erdicville
Mother: Mandla Logan (Deceased)
Father: Hildoro Logan
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 12 | 13 | 13 | 12 | 9 |
-2 | +1 | +1 | +1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 18 | 11 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Greatclub. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +3, Nature +3
Abilities:
- Lucky. When Rachel rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Rachel has advantage on saving throws against being frightened.
- Halfling Nimbleness. Rachel can move through the space of any creature that is of a size larger than small.
- Wild Shape. Rachel can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Rachel is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 1 cp | A bracelet | A cord of platted leather with a small number of pewter beads. | |
1 | Doodles | Some scribblings on a small scrap of paper. | ||
1 | 2 sp | Greatclub | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
1 | 2 cp | Money Pouch | Rachel's money pouch. It has 2 cp in it. | ยนโโโ lb. |
1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |