Goldima Harris-Brewer
Female Halfling Druid
She is an adult halfling with grey eyes, long styled strawberry hair, and light brown skin.
Personality Traits: Evasive, Jovial, Daring.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 760 AC (Age 40)
Orientation: Hetrosexual
Home: Harris' Apothecary
Settlement: Erdicville
Mother: Grimosa Harris-Brewer (Deceased)
Father: Bung Harris-Brewer
Siblings
- Maldasy Noyes-Harris - age 55 ♀
- Obald Brewer - age 50 ♂
- Caransy Harris-Brewer - age 45 ♀
- Noranthosa Sefar - age 43 ♀
- Belinsy Harris-Brewer - age 37 ♀
- Pristle Harris-Brewer - age 28 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 13 | 11 | 12 | 8 | 8 |
-2 | +1 | +1 | -1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
13 | 16 | 11 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Religion +1, Animal Handling +3
Abilities:
- Lucky. When Goldima rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Goldima has advantage on saving throws against being frightened.
- Halfling Nimbleness. Goldima can move through the space of any creature that is of a size larger than small.
- Wild Shape. Goldima can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Goldima is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
2 | Crumpled map | A crumpled map of a region, now unreadable. | ||
1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
1 | 2 gp 9 sp 8 cp | Money Pouch | Goldima's money pouch. It has 29 sp and 8 cp in it. | ¾ lb. |
1 | 1 sp | Polished stone necklace | A string of small polished stone beads. | |
1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |