Robinsa Brewer
Female Halfling Bandit
She is an adult halfling with grey eyes, long styled dyed bright red hair, and light pink skin.
Personality Traits: Reckless, Honest, Tense.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 721 AC (Age 79)
Orientation: Hetrosexual
Home: None
Settlement: Amarashire Beacon (immigrated from Erdicville)
Mother: Rosamundsy Brewer (Deceased)
Father: Bowmabin Brewer (Deceased)
Siblings
- Dueneglda Daniel - age 92 ♀
- Jasmnda Flowers-Brewer - age 71 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
10 | 13 | 12 | 9 | 12 | 10 |
+1 | +1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 18 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +3, Deception +2, Acrobatics +3
Abilities:
- Lucky. When Robinsa rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Robinsa has advantage on saving throws against being frightened.
- Halfling Nimbleness. Robinsa can move through the space of any creature that is of a size larger than small.
- Sneak Attack. Once per turn, Robinsa can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Robinsa knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Halfling, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
5 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
2 | Dice | A standard six-sided die. | ||
1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 6 gp 4 sp 6 cp | Money Pouch | Robinsa's money pouch. It has 6 gp, 3 sp and 16 cp in it. | ½ lb. |
1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |