Maldasy Harris
Female Halfling Arch-Druid
She is an elderly halfling with grey eyes, scruffy strawberry and grey streaked hair, and light brown skin.
Personality Traits: Extroverted, Tense.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 698 AC (Age 102)
Orientation: Hetrosexual
Home: Harris' Apothecary
Settlement: Erdicville
Spouse: Saradduc Harris (Deceased)
Mother: Grimosa Bulgeville-Avery (Deceased)
Father: Hendaius Bulgeville-Avery (Deceased)
Children
- Cotmald Harris - age 58 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
11 | 12 | 11 | 13 | 10 | 10 |
+1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
13 | 32 | 11 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
- Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +4, Nature +3
Abilities:
- Lucky. When Maldasy rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Maldasy has advantage on saving throws against being frightened.
- Halfling Nimbleness. Maldasy can move through the space of any creature that is of a size larger than small.
- Wild Shape. Maldasy can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Maldasy is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Halfling, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
1 | Door Key | The key to Harris' Apothecary. | ||
1 | Handkerchief | A small square of cloth with Maldasy stitched in one corner. | ||
1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
1 | 5 gp | Mace | A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk | 4 lbs. |
1 | 2 gp 1 sp 3 cp | Money Pouch | Maldasy's money pouch. It has 20 sp and 13 cp in it. | ⅝ lb. |
1 | 2 sp | Quarterstaff | A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk | 4 lbs. |
1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |