Maldasy Harris

Female Halfling Arch-Druid

She is an elderly halfling with grey eyes, scruffy strawberry and grey streaked hair, and light brown skin.

Personality Traits: Extroverted, Tense.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 698 AC (Age 102)

Orientation: Hetrosexual

Home: Harris' Apothecary

Settlement: Erdicville

Spouse: Saradduc Harris (Deceased)

Mother: Grimosa Bulgeville-Avery (Deceased)

Father: Hendaius Bulgeville-Avery (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
11 12 11 13 10 10
+1 +1

ACHPPassive
Perception
Speed
13 32 11 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +4, Nature +3

Abilities:

  • Lucky. When Maldasy rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Maldasy has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Maldasy can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Maldasy can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Maldasy is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 Door Key The key to Harris' Apothecary.
1 Handkerchief A small square of cloth with Maldasy stitched in one corner.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 5 gp Mace A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk 4 lbs.
1 2 gp 1 sp 3 cp Money Pouch Maldasy's money pouch. It has 20 sp and 13 cp in it. ⅝ lb.
1 2 sp Quarterstaff A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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