Theama Wulunapup

Female Otterfolk Arch-Druid's Apprentice

She is an adolescent otterfolk with grey eyes and medium brown fur with light brown fur on their face.

Personality Traits: Mean.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 788 AC (Age 12)

Orientation: Hetrosexual

Home: Tuluypup's Mysterious Apothecary

Settlement: Bottesden

Mother: Wuluna Dremapup

Father: Lleyell

Siblings

Statistics

STRDEXCONWISINTCHR
10 12 9 12 9 9
+1 +1

ACHPPassive
Perception
Speed
13 16 11 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Light hammer. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Religion +2, Insight +3

Abilities:

  • Hold Breath. Theama can hold their breath for up to 30 minutes at a time.
  • Bite. Theama can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Wild Shape. Theama can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Theama is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 6 gp "Phrenology: Reading Skulls" By Doe Green

Teaches a method for deducing personality and intellect from the shape of a persons head. Convincingly written but ultimately not useful or true.
5 lbs.
1 A matchbook A matchbook containing 10 matches.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 2 gp Light hammer A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp 4 sp 9 cp Money Pouch Theama's money pouch. It has 1 gp, 13 sp and 19 cp in it. ⅝ lb.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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