Fremeep

Male Otterfolk Druid

He is an adult otterfolk with grey eyes and light brown fur with brown fur on their face.

Personality Traits: Upbeat, Responsible, Serious.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 769 AC (Age 31)

Orientation: Hetrosexual

Home: Tuluypup's Mysterious Apothecary

Settlement: Bottesden

Spouse: Fleep Pulumapup

Mother: Whooli

Father: Roolo Tuluypup

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 11 12 9 11 10
+1

ACHPPassive
Perception
Speed
11 18 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Animal Handling +2, Nature +2

Abilities:

  • Hold Breath. Fremeep can hold their breath for up to 30 minutes at a time.
  • Bite. Fremeep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Wild Shape. Fremeep can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Fremeep is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 3 gp Electrum necklace A plain electrum necklace.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 1 sp 7 cp Money Pouch Fremeep's money pouch. It has 17 cp in it. ⁵⁄₁₆ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 4 cp Pipe A clay pipe.
1 1 gp Pipe Leaf A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe.
¹⁄₁₆ lb.
1 Pocket lint Some pocket lint.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 Smooth Stone A tumbled smooth stone with "Fleep" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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