Heer Theerepup
Male Otterfolk Noble
He is an adult otterfolk with grey eyes and grey fur with light brown fur on their face.
Personality Traits: Optimistic, Serious.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 769 AC (Age 31)
Orientation: Hetrosexual
Home: Luluteepup's Manor
Settlement: Bottesden
Mother: Theere Kiemapup (Deceased)
Father: Kheerup Luluteepup
Siblings
- Cheali Theerepup - age 30 ♀
Half-Siblings (Father's Side)
- Thean Pleypup - age 25 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 11 | 11 | 10 | 7 | 9 |
| -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Persuasion +2
Abilities:
- Hold Breath. Heer can hold their breath for up to 30 minutes at a time.
- Bite. Heer can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "Moon City: Invasion" | common |
By Gus Newman A spinoff from the "Spellships" magic-fiction series. A mysterious alien army targets Moon City. |
5 lbs. |
| 1 | 65 gp | A solid platinum neck ring | common | A chorded platinum band, with a loop clasp, worn around the neck. | |
| 1 | Crumpled map | common | A crumpled map of a region, now unreadable. | ||
| 1 | 20 gp | Holy Symbol (Caspio) | common | A holy symbol in the shape of a signpost. | |
| 1 | 720 gp | Imp-powered drome | uncommon |
A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop. The drome is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions. |
|
| 1 | 19 gp 3 sp 6 cp | Money Pouch | common | Heer's money pouch. It has 17 gp, 21 sp and 26 cp in it. | 1¼ lbs. |
| 1 | 50 gp 5 cp | Peridot ring | uncommon | A pewter ring, with 1 medium a peridot stone inset. |