Theameep Whulunapup

Male Otterfolk Housekeeper

He is an adult otterfolk with one grey eye (his right is covered by an eye-patch) and grey fur with brown fur on their face.

Personality Traits: Greedy, Unperturbed.

Alignment: neutral.

Born: 759 AC (Age 41)

Orientation: Hetrosexual

Home: Shroorup's Leathercraft Tanners

Settlement: Bottesden

Mother: Whuluna Lulurepup (Deceased)

Father: Cleall (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 9 9 6 11
-2 +2 -2

ACHPPassive
Perception
Speed
12 4 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, History +0

Abilities:

  • Hold Breath. Theameep can hold their breath for up to 30 minutes at a time.
  • Bite. Theameep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 Handkerchief A small square of cloth with Theameep stitched in one corner.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 1 gp 4 sp 2 cp Money Pouch Theameep's money pouch. It has 1 gp, 3 sp and 12 cp in it. ⁵⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 4 cp Pipe A clay pipe.
1 1 gp Pipe Leaf A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe.
¹⁄₁₆ lb.

Download as Fantasy Grounds NPC

Send Feedback