Priekin Foorepup
Male Otterfolk Veteran Adventurer
He is an adult otterfolk with grey eyes and light brown fur with brown fur on their face.
Personality Traits: Tolerant, Unperturbed.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 759 AC (Age 41)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Bottesden
Mother: Foore Wheyelipup (Deceased)
Father: Zekol Fulunpup (Deceased)
Siblings
- Theyer Foorepup - age 45 ♂
- Wheyeli Foorepup - age 45 ♀
- Faithful Threalo Foorepup - age 43 ♂
- Lleen Foorepup - age 41 ♀
- Teen Foorepup - age 37 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 14 | 15 | 11 | 11 | 7 | 13 |
| +2 | +2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 40 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Athletics +5, Survival +3, Acrobatics +5
Abilities:
- Hold Breath. Priekin can hold their breath for up to 30 minutes at a time.
- Bite. Priekin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+2.
- Action Surge. Once per day, Priekin can take an additional action on their turn.
- Multiattack. Priekin attacks twice.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "The Art of Xor" |
By Claud Sanford A book of advice on achieving victory in situations of conflict, in a wide range scenarios, from family disputes, and business negotiations, to large scale military operations. |
5 lbs. |
| 1 | Comb | A comb. | ||
| 1 | 1 gp 5 sp | Electrum ear stud | A plain electrum stud, with a pin & clasp. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 1 | 1 gp 5 sp 2 cp | Money Pouch | Priekin's money pouch. It has 13 sp and 22 cp in it. | ¾ lb. |
| 1 | 30 gp | Ring Mail | Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. | 40 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |