Thela
Female Otterfolk
She is an elderly otterfolk with grey eyes and light brown fur with brown fur on their face and chest.
Personality Traits: Introverted, Responsible.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 754 AC (Age 46)
Orientation: Bisexual
Home: Loonpup's Bowyer and Fletcher
Settlement: Bottesden
Mother: Wema (Deceased)
Father: Lleyerit Luluteepup (Deceased)
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 8 | 9 | 9 | 9 |
| -2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 3 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Intimidation +2
Abilities:
- Hold Breath. Thela can hold their breath for up to 30 minutes at a time.
- Bite. Thela can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "Clever hero" |
By Rowanor Petty Not a particularly famous book and a disappointing read. |
5 lbs. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 1 sp 5 cp | Gardening Gloves | Well-worn gloves with reinforced palms, ideal for protecting hands while working in the garden. | |
| 1 | 6 cp | Ginger | A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. | ¹⁄₁₆ lb. |
| 1 | Handwritten Letters | A bundle of weathered letters exchanged with friends and loved ones over the years. | ||
| 1 | 1 gp 8 sp 6 cp | Money Pouch | Thela's money pouch. It has 1 gp, 8 sp and 6 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |