Elebriari Eluathas
Female Elven Seaman
She is an adult elf with hazel eyes, dark-brown and grey streaked hair in a ponytail, and dark brown skin.
Personality Traits: Greedy, Hilarious, Optimistic.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 678 AC (Age 122)
Orientation: Hetrosexual
Home: None
Settlement: Maghaven
Mother: Yavaari Eluathas
Father: Fookin Zorvrothnax (Deceased)
Siblings
- Findalen Eluathas - age 130 ♀
Half-Siblings (Mother's Side)
- Thieil Eluathas - age 240 ♀
Half-Siblings (Father's Side)
- Minyer Zorvrothnax - age 499 ♂
- Elberetri Clayhair - age 425 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 11 | 6 | 11 | 11 |
| -2 | +2 | -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 8 | 8 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Cutlass. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Flintlock Pistol. Ranged Weapon Attack: +4 to hit, range 30 / 90 ft., one target. Hit: 1d10 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +0, Acrobatics +4, Deception +2
Abilities:
- Fey Ancestry. Elebriari has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Sea-Legs. Elebriari has advantage on dexterity saves while sailing.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "K'ryn's More Fairy-tales" |
By Mr. K'ryn A collection of traditional fairy-tales, collected by Mr. K'ryn. The book makes the dubious claim the stories were collected from actual fairies. Includes: "The goose that laid the adamantine egg", "Stone soup", and "The happy kobold". |
5 lbs. |
| 1 | A short pencil | A short pencil. | ||
| 1 | 12 gp 5 sp 7 cp | Amethyst necklace | A pewter necklace, with a small amethyst gem hanging from it. | |
| 1 | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 17 | 2 gp | Black Powder (10) | 10 charges of black powder for use with a firearm. | ⅛ lb. |
| 1 | 25 gp | Cutlass | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 250 gp | Flintlock Pistol | A Firearm weapon. 1d10 piercing damage. Range: 30/90. Properties: Ammunition, Loading, Unreliable | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 19 | 3 gp | Lead Slug (10) | 10 lead slugs for use with a firearm. They are destroyed after use. | 2 lbs. |
| 1 | 9 sp 1 cp | Money Pouch | Elebriari's money pouch. It has 9 sp and 1 cp in it. | ³⁄₁₆ lb. |
| 1 | 25 gp | Navigator's tools | This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. | 2 lbs. |