Anthin Brightcleave

Male Elven Housekeeper

He is an adult elf with grey eyes (the left of which is glass), strawberry hair in braids, a clean shaven face, and pale white skin.

Personality Traits: Jumpy, Energetic, Pessimistic.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 595 AC (Age 205)

Orientation: Hetrosexual

Home: Tessinth's Handmade Furriers

Settlement: Maghaven

Mother: Galadrieal Eagershoulder

Father: Penlodin Brightcleave

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 9 12 11 12
-2 +1 +1 +1

ACHPPassive
Perception
Speed
11 4 11 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Nature +2

Abilities:

  • Fey Ancestry. Anthin has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Common, Elvish, Otterese, Halfling (basic), Dwarvish (basic)

Inventory

Quantity Value Item Description Weight
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 5 gp Mirror, steel ½ lb.
1 1 gp 7 sp 8 cp Money Pouch Anthin's money pouch. It has 16 sp and 18 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 cp Pole (10-foot) 7 lbs.

Download as Fantasy Grounds NPC

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