Vardanelhel Goldburrow

Female Elven Veteran Adventurer

She is an adult elf with grey eyes, long tied back blond hair, and light pink skin.

Personality Traits: Personable, Daring, Jovial.

Alignment: neutral.

Born: 539 AC (Age 261)

Orientation: Homosexual

Home: Adventurer's Guild Hall

Settlement: Maghaven

Mother: Yavannair Goldburrow (Deceased)

Father: Angrodron Mithalvaran (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
12 13 9 11 11 8
+1 +1 -1

ACHPPassive
Perception
Speed
13 40 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +3, Survival +3, Animal Handling +3

Abilities:

  • Fey Ancestry. Vardanelhel has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Action Surge. Once per day, Vardanelhel can take an additional action on their turn.
  • Multiattack. Vardanelhel attacks twice.

Spoken Languages: Common, Elvish, Otterese

Inventory

Quantity Value Item Description Weight
1 2 cp Flask or tankard 1 lb.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 6 gp 1 sp 7 cp Money Pouch Vardanelhel's money pouch. It has 6 gp and 17 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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