Rielril Rhuidhenyn
Female Elven Housekeeper
She is an adult elf with grey eyes, long flowing auburn hair, and golden skin.
Personality Traits: Greedy, Tense.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 259 AC (Age 541)
Orientation: Bisexual
Home: Tineyes' Barbers
Settlement: Maghaven
Spouse: Hunfridus Tineyes (Deceased)
Mother: Gimbur Rhuidhenyn (Deceased)
Father: Edrahior Leafboweraer (Deceased)
Children
- Elebas Rhuidhenyn - age 273 ♀
- Naugini Tineyes - age 248 ♂
- Eledhwenril Rhuidhenyn - age 196 ♀
Siblings
- Vardaneeth Rhuidhenyn - age 467 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 10 | 11 | 10 | 11 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Medicine +2
Abilities:
- Fey Ancestry. Rielril has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Otterese, Dwarvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 1 gp 5 sp 2 cp | Money Pouch | Rielril's money pouch. It has 15 sp and 2 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |