Shreema Chulutupup

Female Otterfolk Arch-Druid's Apprentice

She is an adolescent otterfolk with black eyes and medium brown fur with light brown spots.

Personality Traits: Idealistic, Serious, Tolerant.

Alignment: neutral.

Born: 793 AC (Age 7)

Orientation: Hetrosexual

Home: Zeyen's Apothecary

Settlement: Saxmundden

Mother: Chulutu Shretupup

Father: Sherit

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 10 13 10 10
-2 +1 +1

ACHPPassive
Perception
Speed
12 16 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Javelin. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +0 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Nature +2, Arcana +2

Abilities:

  • Hold Breath. Shreema can hold their breath for up to 30 minutes at a time.
  • Bite. Shreema can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Shreema can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Shreema is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 Crumpled map A crumpled map of a region, now unreadable.
1 3 gp Electrum chain bracelet A short chain of tiny electrum links.
1 5 sp Javelin A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 2 gp 6 sp 8 cp Money Pouch Shreema's money pouch. It has 2 gp, 4 sp and 28 cp in it. ⅝ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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