Fleli Sheetupup

Female Otterfolk Arch-Druid's Apprentice

She is an adolescent otterfolk with grey eyes and light brown fur with brown fur on their face and chest.

Personality Traits: Jovial.

Alignment: neutral.

Born: 791 AC (Age 9)

Orientation: Bisexual

Home: Zeyen's Apothecary

Settlement: Saxmundden

Mother: Sheetu Flelipup

Father: Sekol Peypup

Siblings

Statistics

STRDEXCONWISINTCHR
6 15 11 11 8 11
-2 +2 -1

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Medicine +2, Survival +2

Abilities:

  • Hold Breath. Fleli can hold their breath for up to 30 minutes at a time.
  • Bite. Fleli can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Fleli can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Fleli is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 gp Large electrum ear hoop A large electrum hoop earring.
1 1 gp 5 sp 5 cp Money Pouch Fleli's money pouch. It has 13 sp and 25 cp in it. ¾ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 50 gp Spellbook Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. 3 lbs.
1 Twine A short length of twine. Just a few foot long.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

Download as Fantasy Grounds NPC

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