Thoorup

Male Otterfolk Veteran Adventurer

He is an elderly otterfolk with black eyes and white fur with black spots.

Personality Traits: Oblivious, Optimistic, Honest.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 752 AC (Age 48)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Saxmundden

Mother: Sheyetu (Deceased)

Father: Wooll Threeteepup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
13 15 12 9 8 10
+1 +2 +1 -1

ACHPPassive
Perception
Speed
16 44 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Athletics +4, Intimidation +3, History +2

Abilities:

  • Hold Breath. Thoorup can hold their breath for up to 30 minutes at a time.
  • Bite. Thoorup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
  • Action Surge. Once per day, Thoorup can take an additional action on their turn.
  • Multiattack. Thoorup attacks twice.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 Crumpled map A crumpled map of a region, now unreadable.
1 10 gp Crystal An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 1 lb.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 3 gp 2 sp 6 cp Money Pouch Thoorup's money pouch. It has 3 gp and 26 cp in it. ⅝ lb.
1 50 gp Scale Mail Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. 45 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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