Guy Browning
Male Human Poacher
He is an adult human with green eyes, balding light-brown hair, a full beard tied in a plat, and light brown skin.
Personality Traits: Daring, Serious, Shy.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 763 AC (Age 37)
Orientation: Homosexual
Home: None
Settlement: Milbury
Mother: Hester Browning (Deceased)
Father: Lawrence Browning (Deceased)
Siblings
- Beulah Harding - age 48 ♀
- Arabella Mann - age 47 ♀
- Benedict Browning - age 41 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 8 | 9 | 8 | 9 |
| -2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 14 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +2, Stealth +2, Deception +2
Abilities:
- Sneak Attack. Once per turn, Guy can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Guy knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 3 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 2 cp | Jug or pitcher | 4 lbs. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 3 gp 5 cp | Money Pouch | Guy's money pouch. It has 1 gp, 20 sp and 5 cp in it. | ½ lb. |
| 1 | Shopping list | An old shopping list with most of the items crossed off. | ||
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |