Merrylo Chethead
Male Halfling Housekeeper
He is an adult halfling with amber eyes, a red quiff, stubble, and pale white skin.
Personality Traits: Introverted, Tired, Responsible.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 763 AC (Age 37)
Orientation: Hetrosexual
Home: Chethead's Manor
Settlement: Olcashire
Mother: Malviala Chethead
Father: Alad Chethead
Siblings
- Rosamallva Chethead-Digglegirdle - age 47 ♀
- Ansegdoc Hayhole-Chethead - age 44 ♂
- Tombarigo Chethead - age 41 ♂
- Diamon Brockgirdle - age 39 ♀
- Caradoric Chethead - age 21 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 11 | 9 | 8 | 8 | 7 |
| -1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 9 | 25 ft. |
Alignment: lawful evil
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +1
Abilities:
- Lucky. When Merrylo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Merrylo has advantage on saving throws against being frightened.
- Halfling Nimbleness. Merrylo can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Negotiable | Cursed pebble of darkvision | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | |
| 1 | 2 gp | Holy Symbol (Xor) | common | A holy symbol in the shape of crossed swords. | |
| 1 | 5 sp | Lamp | common | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 sp 5 cp | Money Pouch | common | Merrylo's money pouch. It has 1 sp and 15 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Rotten apple | common | A rotten apple. | ||
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |