Merrylo Chethead

Male Halfling Housekeeper

He is an adult halfling with amber eyes, a red quiff, stubble, and pale white skin.

Personality Traits: Introverted, Tired, Responsible.

Alignment: lawful evil.

He is a follower of Xor. (LE)

Born: 763 AC (Age 37)

Orientation: Hetrosexual

Home: Chethead's Manor

Settlement: Olcashire

Mother: Malviala Chethead

Father: Alad Chethead

Siblings

Statistics

STRDEXCONWISINTCHR
10 11 9 8 8 7
-1 -1 -1

ACHPPassive
Perception
Speed
10 4 9 25 ft.

Alignment: lawful evil

Size: Small

Actions:

  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +1

Abilities:

  • Lucky. When Merrylo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Merrylo has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Merrylo can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 Negotiable Cursed pebble of darkvision uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 2 gp Holy Symbol (Xor) common A holy symbol in the shape of crossed swords.
1 5 sp Lamp common A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 sp 5 cp Money Pouch common Merrylo's money pouch. It has 1 sp and 15 cp in it. ⁵⁄₁₆ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Rotten apple common A rotten apple.
1 1 gp Sickle common A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.

Download as Fantasy Grounds NPC

Send Feedback