Alfriora Gale
Female Halfling Farmer
She is an elderly halfling with amber eyes, long flowing dyed auburn hair, and light pink skin.
Personality Traits: Jumpy, Kind.
Alignment: lawful evil.
She is a follower of Xor. (LE)
Born: 691 AC (Age 109)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Olcashire
Spouse: Meneaducert Gale (Deceased)
Mother: Lucille Hathaway-Algar (Deceased)
Father: Rudibilo Hathaway-Algar (Deceased)
Children
- Lucille Gale-Chethead - age 83 ♀
- Ginassa Hayhole - age 75 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 11 | 12 | 12 | 11 |
| -2 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 11 | 25 ft. |
Alignment: lawful evil
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +3, Nature +3
Abilities:
- Lucky. When Alfriora rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Alfriora has advantage on saving throws against being frightened.
- Halfling Nimbleness. Alfriora can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Draft Horse | ||
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 9 sp 9 cp | Money Pouch | Alfriora's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |