Neerup
Male Otterfolk Bandit
He is an adult otterfolk with one black eye (his left is covered by an eye-patch) and medium brown fur with light brown fur on their tail.
Personality Traits: Pessimistic, Kind, Tense.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 772 AC (Age 28)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp (immigrated from Batden)
Mother: Shieru (Deceased)
Father: Hooll (Deceased)
Siblings
- Leyekin - age 44 ♂
- Peyer - age 37 ♂
- Leyen - age 37 ♀
- Meala - age 33 ♀
- Shulure - age 30 ♀
- Peyeru - age 28 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 11 | 10 | 10 | 8 |
| -2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Sleight of Hand +2, Stealth +2, Deception +1
Abilities:
- Hold Breath. Neerup can hold their breath for up to 30 minutes at a time.
- Bite. Neerup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Sneak Attack. Once per turn, Neerup can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Neerup knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Bell | ||
| 1 | 1 sp 2 cp | Copper chain bracelet | A short chain of tiny copper links. | |
| 6 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 5 gp 4 sp 8 cp | Money Pouch | Neerup's money pouch. It has 3 gp, 24 sp and 8 cp in it. | ¾ lb. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |