Tinuas

Female Elven Arch-Druid's Apprentice

She is an adolescent elf with brown eyes, black hair in a ponytail, and black skin.

Personality Traits: Candid, Cautious.

Alignment: neutral.

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: Mithranddis' Enchanted Apothecary

Settlement: City of Elwindal

Mother: Celebrinth the First

Father: Enlorfdor the First

Siblings

Statistics

STRDEXCONWISINTCHR
11 13 12 13 10 11
+1 +1 +1

ACHPPassive
Perception
Speed
13 18 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Javelin. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Animal Handling +3, Medicine +3

Abilities:

  • Fey Ancestry. Tinuas has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Tinuas can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Tinuas is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
4 Chewed gum common A piece of chewed gum.
1 10 gp Hide common Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 5 sp Javelin common A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 2 gp 5 sp Money Pouch common Tinuas' money pouch. It has 2 gp, 3 sp and 20 cp in it. ½ lb.
1 25 gp Scimitar common A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 Negotiable The heavy dice of fortune uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The dice feels unusually heavy, four times the weight of an average dice.
1 5 gp Wooden staff common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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