Findeal
Male Elven Master Weapon-smith's Apprentice
He is an adolescent elf with brown eyes, short black hair in a side parting, and medium brown skin.
Personality Traits: Evasive, Optimistic.
Alignment: neutral.
Born: 770 AC (Age 30)
Orientation: Hetrosexual
Home: Anduel's Weaponsmiths
Settlement: City of Elwindal
Mother: Eledhwenlas the First
Father: Denethororn the First
Siblings
- Elwinda - age 193 ♀
- Argonel the Third - age 54 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 11 | 12 | 11 | 10 | 10 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 9 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Light hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +2
Abilities:
- Fey Ancestry. Findeal has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Cave Digger. Findeal adds their proficiency bonus when using a pick, or mason's tools.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 2 | Broken arrow | common | A broken arrow, missing its tip. | ||
| 1 | 25 gp 8 sp | Garnet broach | uncommon | A gilded copper broach, with a medium garnet inset. | |
| 1 | 2 gp | Light hammer | common | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 4 gp 8 sp 1 cp | Money Pouch | common | Findeal's money pouch. It has 2 gp, 27 sp and 11 cp in it. | ¾ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 20 gp | Smith's tools | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |