Findeal

Male Elven Master Weapon-smith's Apprentice

He is an adolescent elf with brown eyes, short black hair in a side parting, and medium brown skin.

Personality Traits: Evasive, Optimistic.

Alignment: neutral.

Born: 770 AC (Age 30)

Orientation: Hetrosexual

Home: Anduel's Weaponsmiths

Settlement: City of Elwindal

Mother: Eledhwenlas the First

Father: Denethororn the First

Siblings

Statistics

STRDEXCONWISINTCHR
12 11 12 11 10 10
+1 +1

ACHPPassive
Perception
Speed
10 9 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Light hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +2

Abilities:

  • Fey Ancestry. Findeal has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Cave Digger. Findeal adds their proficiency bonus when using a pick, or mason's tools.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
2 Broken arrow common A broken arrow, missing its tip.
1 25 gp 8 sp Garnet broach uncommon A gilded copper broach, with a medium garnet inset.
1 2 gp Light hammer common A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 4 gp 8 sp 1 cp Money Pouch common Findeal's money pouch. It has 2 gp, 27 sp and 11 cp in it. ¾ lb.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 20 gp Smith's tools common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.

Download as Fantasy Grounds NPC

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