Angroil the Second
Male Elven Arch-Druid's Apprentice
He is an adolescent elf with grey eyes, long curly dyed strawberry hair, and golden skin.
Personality Traits: Idealistic, Tolerant.
Alignment: neutral.
Born: 766 AC (Age 34)
Orientation: Hetrosexual
Home: Edhewen's Apothecary
Settlement: City of Elwindal
Mother: Constable Idrilineoth the First
Father: Edrahihil the Second
Siblings
- Indanel the Second - age 178 ♀
- Vardel - age 44 ♀
- Rianel - age 22 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 12 | 14 | 10 | 8 |
| -2 | +2 | +1 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 18 | 12 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Mace. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +4, Medicine +4, Animal Handling +4
Abilities:
- Fey Ancestry. Angroil has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Angroil can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Angroil is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Button | A loose yellow button. | ||
| 1 | 5 cp | Caltrops | As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 5 gp | Mace | A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk | 4 lbs. |
| 1 | 2 gp 7 sp 2 cp | Money Pouch | Angroil's money pouch. It has 27 sp and 2 cp in it. | ⅝ lb. |
| 1 | 16 gp 6 sp | Quartz encrusted shoulder clasp | An elaborate silver shoulder clasp, with 6 medium quartz stones inset. | |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |