Angroil the Second

Male Elven Arch-Druid's Apprentice

He is an adolescent elf with grey eyes, long curly dyed strawberry hair, and golden skin.

Personality Traits: Idealistic, Tolerant.

Alignment: neutral.

Born: 766 AC (Age 34)

Orientation: Hetrosexual

Home: Edhewen's Apothecary

Settlement: City of Elwindal

Mother: Constable Idrilineoth the First

Father: Edrahihil the Second

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 12 14 10 8
-2 +2 +1 +2 -1

ACHPPassive
Perception
Speed
13 18 12 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Mace. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +4, Medicine +4, Animal Handling +4

Abilities:

  • Fey Ancestry. Angroil has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Angroil can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Angroil is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
2 Button A loose yellow button.
1 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp Mace A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk 4 lbs.
1 2 gp 7 sp 2 cp Money Pouch Angroil's money pouch. It has 27 sp and 2 cp in it. ⅝ lb.
1 16 gp 6 sp Quartz encrusted shoulder clasp An elaborate silver shoulder clasp, with 6 medium quartz stones inset.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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