Serindanna the Second
Female Elven Arch-Druid's Apprentice
She is an adolescent elf with hazel eyes, black hair in a bun, and dark brown skin.
Personality Traits: Patient, Kind, Optimistic.
Alignment: neutral.
Born: 753 AC (Age 47)
Orientation: Hetrosexual
Home: Edhewen's Apothecary
Settlement: City of Elwindal
Mother: Arediel the First
Father: Celebor the First
Siblings
- Thelionil - age 7 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 12 | 13 | 11 | 11 |
| -2 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 18 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Javelin. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Javelin. Ranged Weapon Attack: +0 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Arcana +2, Nature +2
Abilities:
- Fey Ancestry. Serindanna has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Serindanna can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Serindanna is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 5 gp | "Each rich quest" | common |
By Urwenari Not a particularly famous book, however it is well written. |
5 lbs. |
| 2 | Chewed gum | common | A piece of chewed gum. | ||
| 1 | 25 gp 9 sp | Elaborate Quartz broach | uncommon | An elaborate gilded copper broach, with a 2 large quartz gems inset. | |
| 1 | 5 gp | Herbalism Kit | common | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 5 sp | Javelin | common | A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk | 2 lbs. |
| 1 | 1 gp 3 sp 8 cp | Money Pouch | common | Serindanna's money pouch. It has 1 gp, 2 sp and 18 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 5 gp | Padded | common | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 5 cp | Polished wood necklace | common | A string of small polished wooden beads. | |
| 1 | 5 sp | Rations (1 day) | common | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 1 | 25 gp | Scimitar | common | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 1 gp | Sprig of mistletoe | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |