Maglorrod

Male Elven Arch-Druid's Apprentice

He is an adolescent elf with grey eyes, light-brown hair in a ponytail, and grey skin.

Personality Traits: Introverted, Tired, Impatient.

Alignment: neutral.

Born: 749 AC (Age 51)

Orientation: Hetrosexual

Home: Toryvhallhyr's Apothecary

Settlement: City of Elwindal

Mother: Idrilaswen the Second

Father: Iminyfin the First

Siblings

Statistics

STRDEXCONWISINTCHR
11 15 10 12 8 9
+2 +1 -1

ACHPPassive
Perception
Speed
14 16 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Greatclub. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Medicine +3, Arcana +1

Abilities:

  • Fey Ancestry. Maglorrod has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Maglorrod can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Maglorrod is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 Broken arrow A broken arrow, missing its tip.
2 2 sp Greatclub A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 9 cp Money Pouch Maglorrod's money pouch. It has 9 cp in it. ³⁄₁₆ lb.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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