Amrothel
Male Elven Arch-Druid's Apprentice
He is an adolescent elf with brown eyes, short dark-brown hair, and medium brown skin.
Personality Traits: Lost Faith, Shy.
Alignment: neutral good.
Born: 731 AC (Age 69)
Orientation: Homosexual
Home: Glorfindegon's Apothecary
Settlement: Nerdanan (immigrated from City of Elwindal)
Mother: Elebrari the First
Father: Galmil the First
Siblings
Half-Siblings (Mother's Side)
- Curufieg the Third - age 207 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 13 | 10 | 12 | 8 | 12 |
| +1 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 11 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Religion +1, Medicine +3
Abilities:
- Fey Ancestry. Amrothel has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Amrothel can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Amrothel is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 gp 4 sp 3 cp | Money Pouch | common | Amrothel's money pouch. It has 1 gp, 2 sp and 23 cp in it. | ½ lb. |
| 1 | 25 gp 7 sp | Pair of Quartz encrusted shoulder clasps | common | An pair of elaborate silver shoulder clasps, with 9 medium quartz stones between them. | |
| 1 | Picture of a house | common | A printed image made using a Mirror of Frozen Image. It depicts a house. | ||
| 1 | 13 gp 1 sp 5 cp | Quartz pewter gorget | uncommon | A heavy gorget made of pewter, studded with a large quartz. | |
| 1 | 5 gp | Reliquary | common | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |
| 1 | 25 gp | Scimitar | common | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | common | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 1 gp | Sprig of mistletoe | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | |
| 1 | 45 gp | Studded Leather | common | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 5 gp | Wooden staff | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |