Amrothel

Male Elven Arch-Druid's Apprentice

He is an adolescent elf with brown eyes, short dark-brown hair, and medium brown skin.

Personality Traits: Lost Faith, Shy.

Alignment: neutral good.

Born: 731 AC (Age 69)

Orientation: Homosexual

Home: Glorfindegon's Apothecary

Settlement: Nerdanan (immigrated from City of Elwindal)

Mother: Elebrari the First

Father: Galmil the First

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
9 13 10 12 8 12
+1 +1 -1 +1

ACHPPassive
Perception
Speed
13 16 11 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Religion +1, Medicine +3

Abilities:

  • Fey Ancestry. Amrothel has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Amrothel can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Amrothel is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 1 gp 4 sp 3 cp Money Pouch common Amrothel's money pouch. It has 1 gp, 2 sp and 23 cp in it. ½ lb.
1 25 gp 7 sp Pair of Quartz encrusted shoulder clasps common An pair of elaborate silver shoulder clasps, with 9 medium quartz stones between them.
1 Picture of a house common A printed image made using a Mirror of Frozen Image. It depicts a house.
1 13 gp 1 sp 5 cp Quartz pewter gorget uncommon A heavy gorget made of pewter, studded with a large quartz.
1 5 gp Reliquary common A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 2 lbs.
1 25 gp Scimitar common A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield common Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sickle common A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 1 gp Sprig of mistletoe common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 45 gp Studded Leather common Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 5 gp Wooden staff common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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