Ardael the Second
Female Elven Housekeeper
She is an adult elf with grey eyes, long strawberry hair with a fringe cut, and olive skin.
Personality Traits: Extroverted, Reckless, Honest.
Alignment: neutral.
Born: 623 AC (Age 177)
Orientation: Hetrosexual
Home: Ardael's Best Jewellers
Settlement: City of Elwindal
Spouse: Eldaeg the First
Mother: Indedel the First
Father: Celeg the Second
Children
- Indedel the Second - age 71 ♀
Siblings
- Felaod - age 19 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 9 | 9 | 11 | 12 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, History +2
Abilities:
- Fey Ancestry. Ardael has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A matchbook | common | A matchbook containing 3 matches. | ||
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Eldaeg" engraved on the inside. | |
| 1 | 5 sp | Lamp | common | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 5 gp | Mirror, steel | common | ½ lb. | |
| 1 | 3 gp | Money Pouch | common | Ardael's money pouch. It has 1 gp, 19 sp and 10 cp in it. | ⅝ lb. |
| 1 | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |