Amardir the Second
Female Elven Bandit
She is an adult elf with hazel eyes, short curly black hair, and black skin.
Personality Traits: Altruistic, Personable, Impatient.
Alignment: chaotic good.
She is a follower of Gaia. (CN)
Born: 616 AC (Age 184)
Orientation: Hetrosexual
Home: None
Settlement: Luttree (immigrated from City of Elwindal)
Mother: Amarwen the First (Deceased)
Father: Erester the Second (Deceased)
Siblings
- Halddan the Second - age 385 ♂
- Serinil the First - age 371 ♀
- Nimlotril the First - age 205 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 12 | 13 | 12 | 11 |
| +1 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 18 | 11 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Sleight of Hand +3, Deception +2, Acrobatics +3
Abilities:
- Fey Ancestry. Amardir has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Sneak Attack. Once per turn, Amardir can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Amardir knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 8 gp | "The missing jewel" (Dog-eared) |
By Induilawen Detective fiction. The fabulous jewel of an heiress is stolen. Famed elven watchwoman Celeel Clue must recover the gem, while untangling a chilling conspiracy. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 6 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 1 gp 6 sp 6 cp | Money Pouch | Amardir's money pouch. It has 1 gp, 4 sp and 26 cp in it. | ⅝ lb. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |