Amardir the Second

Female Elven Bandit

She is an adult elf with hazel eyes, short curly black hair, and black skin.

Personality Traits: Altruistic, Personable, Impatient.

Alignment: chaotic good.

She is a follower of Gaia. (CN)

Born: 616 AC (Age 184)

Orientation: Hetrosexual

Home: None

Settlement: Luttree (immigrated from City of Elwindal)

Mother: Amarwen the First (Deceased)

Father: Erester the Second (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 12 13 12 11
+1 +1 +1 +1

ACHPPassive
Perception
Speed
12 18 11 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Sleight of Hand +3, Deception +2, Acrobatics +3

Abilities:

  • Fey Ancestry. Amardir has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Amardir can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Amardir knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 8 gp "The missing jewel" (Dog-eared) By Induilawen

Detective fiction. The fabulous jewel of an heiress is stolen. Famed elven watchwoman Celeel Clue must recover the gem, while untangling a chilling conspiracy.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 cp Flask or tankard 1 lb.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 1 gp 6 sp 6 cp Money Pouch Amardir's money pouch. It has 1 gp, 4 sp and 26 cp in it. ⅝ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

Download as Fantasy Grounds NPC

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