Gildhon the Second

Male Elven Housekeeper

He is an adult elf with brown eyes, very short dark-brown hair, a clean shaven face, and medium brown skin.

Personality Traits: Serious, Tense, Daring.

Alignment: neutral.

Born: 598 AC (Age 202)

Orientation: Hetrosexual

Home: Gildhon's Tailors

Settlement: City of Elwindal

Spouse: Aredhnel the Third

Mother: Vardir the First (Deceased)

Father: Gildhon the First

Children

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
9 12 8 9 10 10
+1 -1

ACHPPassive
Perception
Speed
11 3 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Nature +2

Abilities:

  • Fey Ancestry. Gildhon has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "A few bad apples" common By Bofáin Taleforger

Fiction. An honest watchman is framed by corrupt fellow officers. While on the run, he must find proof of his innocence.
5 lbs.
1 27 gp Alexandrite earring uncommon A electrum earring, with a small alexandrite inset.
1 Broken arrow common A broken arrow, missing its tip.
1 2 cp Broom common A well used broom.
1 25 gp Disguise Kit common This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. 3 lbs.
1 2 gp 5 sp Engraved electrum ring common A electrum ring, with distinctive elven engraving.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Aredhnel" engraved on the inside.
1 5 gp Hunting trap common When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 1 gp Money Pouch common Gildhon's money pouch. It has 8 sp and 20 cp in it. ½ lb.

Download as Fantasy Grounds NPC

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