Gildil the Second

Male Elven Ranger

He is an adult elf with brown eyes, short dark-brown hair, a clean shaven face, and medium brown skin.

Personality Traits: Dull.

Alignment: neutral.

Born: 598 AC (Age 202)

Orientation: Hetrosexual

Home: None

Settlement: City of Elwindal

Spouse: Edai the First (Deceased)

Mother: Galadrienna the First

Father: Findenor the First

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 8 11 11 10
-2 +1 -1

ACHPPassive
Perception
Speed
14 18 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Longbow. Ranged Weapon Attack: +3 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Nature +2, Stealth +3, Investigation +2

Abilities:

  • Fey Ancestry. Gildil has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Spellcasting. Gildil is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • 1st-level (2 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
14 5 cp Arrow 1 lb.
1 50 gp Chain Shirt Medium armour. Base AC: 13 + Dex modifier (max 2). 20 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Edai" engraved on the inside.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 50 gp Longbow A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed 2 lbs.
1 5 gp 5 sp 4 cp Money Pouch Gildil's money pouch. It has 5 gp, 3 sp and 24 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Pouch of mint A small pouch containing dried mint. It has lost its potency.
1 1 gp Quiver A quiver can hold up to 20 arrows. 1 lb.
2 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 cp The City of Meltford Post A newspaper with stories from across Ataland. Printed at The City of Meltford Post Press. ¹⁄₁₆ lb.

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