Mahtanin Fordin the First
Male Elven Hunter
He is an adult elf with grey eyes (the right of which is glass), short light-brown hair in a side parting, a clean shaven face, and light pink skin.
Personality Traits: Patient.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 567 AC (Age 233)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Leafsigilril (immigrated from City of Elwindal)
Spouse: Emeldida the Third
Mother: Finduilalas the First
Father: Findegon the First
Children
- Findegon the Second - age 22 ♂
Siblings
- Ectheth the Second - age 265 ♂
- Constable Rindri the Second - age 153 ♀
- Nimlotri - age 68 ♀
- Daeros - age 45 ♂
- Idrianas - age 21 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 13 | 11 | 10 | 11 | 10 |
| -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Dart. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Animal Handling +2, Nature +2
Abilities:
- Fey Ancestry. Mahtanin has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "The smart cat" |
By Benjamin Henderson Not a particularly famous book, but a page-turner. |
5 lbs. |
| 1 | 5 cp | Arrow | 1 lb. | |
| 1 | 5 cp | Dart | A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown | ¼ lb. |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Emeldida" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Mahtanin's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |