Professor Argonron the Second

Male Elven Wizard

He is an adult elf with grey eyes, a bald head, a clean shaven face, and grey skin.

Personality Traits: Evasive, Shy.

Alignment: neutral.

Born: 551 AC (Age 249)

Orientation: Bisexual

Home: Wizard University

Settlement: City of Elwindal

Mother: Annaiel Bunceheaver

Father: Galmot the First

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 13 12 12 9
-2 +1 +1 +1 +1

ACHPPassive
Perception
Speed
11 14 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Insight +3, Medicine +3

Abilities:

  • Fey Ancestry. Argonron has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Spellcasting. Argonron is a spellcaster. His spellcasting ability is int (spell save DC 11, +3 to hit with spell attacks). Argonron can have 6 spells from his spellbook prepared. His available spell slots are 1st-level: 3.

Spells Known:

  • Cantrip (at will):

Spoken Languages: Elvish, Common, Halfling (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "Pirates of Ataland" common By Frank Strickland

A book all about pirates. How they operate, customs and codes, and other information on the pirate way of life. Unlike other more fanciful volumes, this book depicts a very accurate - and grisly - look at life onboard a pirate ship.
5 lbs.
1 10 gp "What Not To Eat" common By Anthiil

What at first looks like a wilderness survival guide on closer inspection is reveals itself to be a poisoners handbook, packed with detailed and accurate information covering doses required to achieve different effects, from a mild tingle to a painful death.
5 lbs.
1 200 gp Argonron's Spellbook uncommon A spellbook containing 4 spells.
1st-level: 
3 lbs.
1 Broken arrow common A broken arrow, missing its tip.
1 25 gp Component pouch common A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). 2 lbs.
1 10 gp Crystal common An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 1 lb.
1 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 3 gp Gilded copper gorget common A heavy gorget made of gilded copper.
1 5 gp 2 sp 7 cp Money Pouch common Argonron's money pouch. It has 5 gp and 27 cp in it. ⅝ lb.
1 2 sp Quarterstaff common A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 5 gp 5 sp 5 cp Quartz-studded ring common A silver ring, with 4 small quartz stones inset.

Download as Fantasy Grounds NPC

Send Feedback