Rindail the First

Female Elven Housekeeper

She is an adult elf with grey eyes, long flowing brown hair, and light brown skin.

Personality Traits: Tense, Kind, Downbeat.

Alignment: neutral.

Born: 521 AC (Age 279)

Orientation: Hetrosexual

Home: Penloon's Tailors

Settlement: City of Elwindal

Spouse: Penloon the First

Mother: Rwenri the First (Deceased)

Father: Minyon the First (Deceased)

Children

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
6 15 7 13 12 8
-2 +2 -1 +1 +1 -1

ACHPPassive
Perception
Speed
12 3 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Animal Handling +3

Abilities:

  • Fey Ancestry. Rindail has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "Identifying Stonework" common By Thóni Eagertunnel

A guidebook on the identification of dwarven stone works. The book is broken down by era and faction. It concludes with a short chapter on lost Theyrusen works.
5 lbs.
1 10 gp "Mixology Magic" common By Webb Oldchest Korort Ebnint Cloudy Pandorane

The title and cover of this book suggest it to be an arcane tome. But inside are directions on how to mix alcohols with tonics, fruit juices and teas. These sweet alcohol infusions are a gnomish specialty.
5 lbs.
1 A matchbook common A matchbook containing 1 matches.
1 5 cp Bucket common 2 lbs.
1 3 sp Gilded copper ear studs common A pair of gilded copper ear-studs.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Penloon" engraved on the inside.
1 5 gp Mirror, steel common ½ lb.
1 8 cp Money Pouch common Rindail's money pouch. It has 8 cp in it. ³⁄₁₆ lb.
1 7 gp 5 sp Pearl necklace common A string of pearls of various sizes.
1 140 gp Wind-up encryptex uncommon This device is operated by 26 buttons, one for each common letter. One enters a pass-code first, then the message. As the message is entered the encrypted version is provided via a large dial. The same process is used to decrypt an existing message. Messages encrypted this way are almost impossible to crack, save by magical means.

The encryptex has a key which when wound for 6 seconds (1 turn) powers the encryptex for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

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