Orodreair Redvers the First

Male Elven Housekeeper

He is an adult elf with hazel eyes, short dark-brown hair, stubble, and black skin.

Personality Traits: Kind, Upbeat.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 519 AC (Age 281)

Orientation: Hetrosexual

Home: Makion's Blacksmiths

Settlement: City of Elwindal (immigrated from The Ruins of Kitsbain)

Spouse: Indeiel the Second

Mother: Finduilalas the First (Deceased)

Father: Gwindnel the First (Deceased)

Children

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
8 12 10 10 10 12
-1 +1 +1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Animal Handling +2

Abilities:

  • Fey Ancestry. Orodreair has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 1 cp Chalk (1 piece)
1 1 sp 5 cp Gilded copper ear ring A plain gilded copper hoop earring.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Indeiel" engraved on the inside.
1 7 gp 5 sp 9 cp Grandiose Quartz necklace A pewter necklace, with a string of 6 small quartz gems.
1 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
1 2 gp 9 sp 4 cp Money Pouch Orodreair's money pouch. It has 27 sp and 24 cp in it. 1 lbs.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback