Amroon the First

Male Elven Master Smith

He is an adult elf with blue eyes, short curly light-brown hair, a clean shaven face, and olive skin.

Personality Traits: Reckless.

Alignment: lawful neutral.

He is a follower of Gaia. (CN)

Born: 513 AC (Age 287)

Orientation: Hetrosexual

Home: Amroon's Blacksmiths

Settlement: City of Elwindal (immigrated from The Ruins of Kitsbain)

Spouse: Yavan the Second

Mother: Indisari the First (Deceased)

Father: Lionon the First (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
12 14 10 11 12 11
+1 +2 +1

ACHPPassive
Perception
Speed
12 8 10 30 ft.

Alignment: lawful neutral

Size: Medium

Senses: Darkvision

Actions:

  • Light hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +2

Abilities:

  • Fey Ancestry. Amroon has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Cave Digger. Amroon adds their proficiency bonus when using a pick, or mason's tools.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 Door Key common The key to Amroon's Blacksmiths.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Yavan" engraved on the inside.
1 2 gp Holy Symbol (Gaia) common A holy symbol in the shape of a tree.
1 2 gp Light hammer common A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 1 gp 5 sp 6 cp Money Pouch common Amroon's money pouch. It has 15 sp and 6 cp in it. ⁷⁄₁₆ lb.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 20 gp Smith's tools common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 Twine common A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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