Amroon the First
Male Elven Master Smith
He is an adult elf with blue eyes, short curly light-brown hair, a clean shaven face, and olive skin.
Personality Traits: Reckless.
Alignment: lawful neutral.
He is a follower of Gaia. (CN)
Born: 513 AC (Age 287)
Orientation: Hetrosexual
Home: Amroon's Blacksmiths
Settlement: City of Elwindal (immigrated from The Ruins of Kitsbain)
Spouse: Yavan the Second
Mother: Indisari the First (Deceased)
Father: Lionon the First (Deceased)
Children
- Orodas - age 116 ♂
- Morwen - age 28 ♀
- Lionon the Second - age 9 ♂
Siblings
- Enetor - age 343 ♂
- Finadir the Second (Deceased) - age 82 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
12 | 14 | 10 | 11 | 12 | 11 |
+1 | +2 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 8 | 10 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Senses: Darkvision
Actions:
- Light hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +2
Abilities:
- Fey Ancestry. Amroon has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Cave Digger. Amroon adds their proficiency bonus when using a pick, or mason's tools.
Spoken Languages: Elvish, Common
Inventory
Quantity | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
1 | Door Key | common | The key to Amroon's Blacksmiths. | ||
1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Yavan" engraved on the inside. | |
1 | 2 gp | Holy Symbol (Gaia) | common | A holy symbol in the shape of a tree. | |
1 | 2 gp | Light hammer | common | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
1 | 1 gp 5 sp 6 cp | Money Pouch | common | Amroon's money pouch. It has 15 sp and 6 cp in it. | ⁷⁄₁₆ lb. |
1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
1 | 20 gp | Smith's tools | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
1 | Twine | common | A short length of twine. Just a few foot long. |