Maedhon the Second
Male Elven Housekeeper
He is an adult elf with hazel eyes, scruffy dark-brown hair, stubble, and medium brown skin.
Personality Traits: Candid, Unperturbed, Serious.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 482 AC (Age 318)
Orientation: Bisexual
Home: Yavannahel's Local Pâtisserie
Settlement: City of Elwindal (immigrated from The Ruins of Kitsbain)
Spouse: Nimlotri the First
Mother: Yavannahel the First
Guardian: Eledhwenlas the First
Children
- Celegormon the First - age 166 ♂
- Finartan - age 28 ♂
- Belear - age 11 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 13 | 12 | 10 | 8 | 8 |
| +1 | +1 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +2, History +1
Abilities:
- Fey Ancestry. Maedhon has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Nimlotri" engraved on the inside. | |
| 1 | 3 sp 2 cp | Money Pouch | Maedhon's money pouch. It has 1 sp and 22 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | Pouch of mint | A small pouch containing dried mint. It has lost its potency. | ||
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |