Turgois

Male Elven Veteran Ranger

He is an adult elf with grey eyes, dark-brown hair in a ponytail, a clean shaven face, and light brown skin.

Personality Traits: Mean.

Alignment: neutral.

Born: 476 AC (Age 324)

Orientation: Hetrosexual

Home: Ranger's Guild Hall

Settlement: City of Elwindal (immigrated from The Ruins of Kitsbain)

Mother: Amarweal the First (Deceased)

Father: Maglorfias the First (Deceased)

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
6 14 11 10 10 12
-2 +2 +1

ACHPPassive
Perception
Speed
13 40 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Longbow. Ranged Weapon Attack: +5 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Nature +3, Insight +3, Animal Handling +3

Abilities:

  • Fey Ancestry. Turgois has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Multiattack. Turgois attacks twice.
  • Spellcasting. Turgois is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
21 5 cp Arrow 1 lb.
1 Crumpled map A crumpled map of a region, now unreadable.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 50 gp Longbow A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed 2 lbs.
1 5 gp 2 cp Money Pouch Turgois' money pouch. It has 3 gp, 18 sp and 22 cp in it. ⅞ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 1 gp Quiver A quiver can hold up to 20 arrows. 1 lb.
2 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.

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