Morwdis the First
Female Elven Housekeeper
She is an adult elf with orange eyes, long flowing dyed light-brown hair, and medium brown skin.
Personality Traits: Greedy, Idealistic, Jovial.
Alignment: neutral.
Born: 459 AC (Age 341)
Orientation: Hetrosexual
Home: Galmoin's Coopers
Settlement: City of Elwindal (immigrated from The Ruins of Kitsbain)
Spouse: Galmoin the First
Mother: Finduilawen (Deceased)
Father: Belegorod the First (Deceased)
Children
- Finduial the First - age 138 ♀
- Yavannis - age 72 ♀
Siblings
- Glorati the Second - age 555 ♂
- Elenwil the First - age 509 ♀
- Serianen the First - age 432 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 13 | 12 | 11 | 10 | 11 |
| -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Animal Handling +2
Abilities:
- Fey Ancestry. Morwdis has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Galmoin" engraved on the inside. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 1 gp 2 sp 3 cp | Money Pouch | Morwdis' money pouch. It has 1 gp, 2 sp and 3 cp in it. | ⅛ lb. |
| 1 | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |