Egalmotin the Second

Male Elven Housekeeper

He is an adult elf with grey eyes (behind a pair of spectacles), a strawberry quiff, a clean shaven face, and light brown skin.

Personality Traits: Introverted.

Alignment: lawful neutral.

He is a follower of Gaia. (CN)

Born: 407 AC (Age 393)

Orientation: Hetrosexual

Home: Lionel's Tailors

Settlement: City of Elwindal

Spouse: Celena the Second

Mother: Urweri the Second

Father: Edrair the First (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 10 11 11 10
-2 +2

ACHPPassive
Perception
Speed
12 4 10 30 ft.

Alignment: lawful neutral

Size: Medium

Senses: Darkvision

Actions:

  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Animal Handling +2

Abilities:

  • Fey Ancestry. Egalmotin has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 A short pencil A short pencil.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Celena" engraved on the inside.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 1 gp 9 sp Money Pouch Egalmotin's money pouch. It has 17 sp and 20 cp in it. ¾ lb.
1 3 cp Mop A used mop, made of course strings of formally white yarn.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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