Nerdir the First
Female Elven Housekeeper
She is an adult elf with grey eyes (behind a pair of spectacles), dark-brown hair in a ponytail, and light brown skin.
Personality Traits: Altruistic, Serious, Honest.
Alignment: neutral.
Born: 383 AC (Age 417)
Orientation: Hetrosexual
Home: Galmotdir's Tailors
Settlement: City of Elwindal (immigrated from The Ruins of Kitsbain)
Spouse: Galmotdir the First
Mother: Edhewen the First (Deceased)
Father: Mithror the First (Deceased)
Children
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
12 | 11 | 11 | 12 | 9 | 10 |
+1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
10 | 4 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +3, Persuasion +2
Abilities:
- Fey Ancestry. Nerdir has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | Comb | A comb. | ||
1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
1 | 13 gp 3 sp | Extravagant Quartz necklace | A silver necklace, with a string of 5 medium quartz gems. | |
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Galmotdir" engraved on the inside. | |
1 | 7 sp 6 cp | Money Pouch | Nerdir's money pouch. It has 7 sp and 6 cp in it. | ΒΌ lb. |
1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
1 | 6 cp | Pewter ear studs | A pair of pewter ear-studs. | |
1 | Pocket lint | Some pocket lint. | ||
1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |