Celehor
Male Elven Veteran Ranger
He is an adult elf with grey eyes, a bald head, and grey skin.
Personality Traits: Jovial, Tolerant.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 347 AC (Age 453)
Orientation: Hetrosexual
Home: Ranger's Guild Hall
Settlement: City of Elwindal (immigrated from The Ruins of Kitsbain)
Mother: Rinderil the First (Deceased)
Father: Vorooth the First (Deceased)
Siblings
- Urweain the Second - age 485 ♀
- Yavaan - age 406 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 12 | 9 | 11 | 11 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 15 | 44 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Longbow. Ranged Weapon Attack: +4 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
- Greatclub. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Insight +3, Athletics +3, Investigation +3
Abilities:
- Fey Ancestry. Celehor has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Multiattack. Celehor attacks twice.
- Spellcasting. Celehor is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "A genealogical history of the high-elves" |
By Lóhal, daughter of Tharóin A detailed genealogy of the high-elven nobility dating back to the founding of Ataland. |
5 lbs. |
| 1 | 10 gp | "The Chef's Manual of Spices" |
By Chef Gorman A complete guide on the usage of spices in cooking. Which spices for which dishes, how much, and when. The cover bears the quote, "Spices aren't a blunt instrument." |
5 lbs. |
| 13 | 5 cp | Arrow | 1 lb. | |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 sp | Greatclub | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 50 gp | Longbow | A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed | 2 lbs. |
| 1 | 3 gp 8 sp 7 cp | Money Pouch | Celehor's money pouch. It has 3 gp, 6 sp and 27 cp in it. | ¾ lb. |
| 1 | 1 gp | Quiver | A quiver can hold up to 20 arrows. | 1 lb. |
| 1 | 50 gp | Scale Mail | Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. | 45 lbs. |
| 1 | 1 cp | Whetstone | 1 lb. |